Spintronics Act Two
Spintronics Act Two
Spintronics Act Two
Spintronics Act Two

Spintronics Act Two

Regular price£82.97 GBP
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**Important! Spintronics Act One is needed to play this game. This is a continuation of Spintronics Act One.**

Continue Natalia's time-winding adventure and help her build more advanced spintronic circuits for the town of Little Hope. This Act Two kit begins where Act One leaves off. New parts including transistors and inductors open a vast frontier of new possibilities. The puzzles also grow more challenging, with 82 more puzzles ranging from intermediate to advanced.

Spintronics is a new game (ages 8 to adult) from the makers of Turing Tumble where players build mechanical circuits to solve puzzles. Players feel the pull of voltage and see the flow of current as they discover electronics in a tangible and deeply intuitive way, using the first physical equivalent of electronics ever built. It’s fun, fascinating, easy-to-learn, and irresistible to play.

This kit includes everything you'll need to play and complete the Act Two puzzle book:

  • 1 - Act Two puzzle book
  • 2 - Spintronic transistors
  • 1 - 55 H Spintronic inductor
  • 1 - 500 Ω Spintronic resistor
  • 4 - Spintronics junctions
  • 1 - 1.2 mF Spintronic capacitor/voltmeter
  • 300 - Chain links
  • 3 - Base tiles
  • 6 - Tile connectors

 

  Act One box Act Two box Power Pack box
Dimensions

35cm x 28cm x 8cm

35cm x 28cm x 8cm

21cm x 16cm x 8cm

Weight 1.8 kg 1.8 kg 0.8 kg
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  • Packages are sent via DPD

 

    Pre-orders will be charged at the time of checkout. Once item is back in stock and shipping, a notification email will be sent with tracking info. 

     

      Customer Reviews

      Based on 1046 reviews
      88%
      (925)
      5%
      (57)
      2%
      (21)
      1%
      (15)
      3%
      (28)
      M
      Mrs D.M.
      Quick delivery

      Not opened yet as Xmas present

      L
      Lucas P.
      Amazing to teach physics

      As a physics teacher I've always struggled to make elektricity tangible for my students (12/16 yo). Using spintronics as an extra tool works wonders for the students to create a mental image of terms like current, voltage and resistance. Making the students feel how a resistance tries to slow down the currant works wonders in their ability to reason what would happen if they change something about the circuit.
      I'm currently talking with coworkers to see if we can make spintronics part of the lesson plan, because im convinced this is the way to teach electronics at a younger age.

      M
      Michael M.
      Incroyable !

      Il n’y a pas d’autres mots que incroyable !

      E
      Eleonora C.
      Vraiment excellent

      Très bon "jeu", mon fils et moi nous adorons

      S
      Sancia T.
      The perfect gift for a curious kid.

      We bought this for our son's 6th birthday. We knew it was going to be a little advanced, and so would need to be something we did together. But the graphic novel story that unlocks different parts of the process is brilliant. He has already learned so much about how circuits function and we've barely scratched the surface of the journey. High quality pieces, a great story, and something we are all very excited about!